It's been a long time. I began this map in July 2003, had it in beta after six months, lost interest, got back, played Doom 3, Half Life 2, Sacred, and now I'm back again.
Today I did some finishing touches, added a boilerplate with credits, some loose floortiles, etc. The only things left to do are to update the level preview images and some cube maps. I guess the map will be up on unrealplayground.com this week.
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